![]() ![]() Progress came to a complete stop once we hit Prison Lane (the first Tails level), and after a 2 year hiatus, I tried to start it up again. I started this as a project with Sonicpacker and Mapler back in 2012. itsPersonnal: It’s crazy to think that this is actually finished.But we still got through them! So overall, I’m so glad that itsPersonnal asked for help in this TAS and I’m so happy to see this masterpiece finally finished, with a really high optimization level! This level was very annoying to optimize, but we ended up improving a LOT over 2012 TAS! And in the next levels, we kept getting times that we could never imagine that they were possible! We also had a few other annoying levels to optimize, like Route 101 and Pyramid Cave. A few more seconds were improved in Wild Canyon, due to getting a really good emerald layout in the 2nd possible frame. We improved a whole second over the TAS made back in 2012, which was a great incentive on the next stages. We took a very long time to do the ramp abuse skip, and it turned out to be very optimized. ![]() ![]() THC98: I joined this project while itsPersonnal was still optimizing City Escape. ![]()
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